![]() She goes through character changes and follows her own arc, but it just feels like there was a spectrum. I doubt that quote is going to make in on the box, but it holds out as my biggest complaint throughout the entire 13 or so hours it took me to beat the game. I get it, her name is “Fury”, so she should be mad or whatever, but she has the emotional range of a dead goldfish. She is drier, angrier and way more boring than her brother. Once Fury is introduced, it is immediately apparent the writers played the first game, thought War was the greatest thing ever and decided to double down on Fury. Darksiders built this universe, Darksiders II greatly expanded it and Darksiders III expects you to already know what is going on. The game opens up with some comic book-esque cinematics touching on the horsemen and why they are around, but without a knowledge of the first two games, new players will find themselves understandably lost. She is the sister of the three others, War, Death and Strife, who had not yet been formally introduced. ![]() This series was going places, and once it was announced that Gunfire Games and the new THQ Nordic were continuing on and releasing III, I was beyond ecstatic.ĭarksiders III introduces us to the third horseman (horsewoman?) Fury. Death was a worthy and interesting protagonist, with more character than his dry and angry brother War. Third person dungeon crawling with the satisfying combat of the first and upgradeable gear and in depth skill trees all worked to propel the second game far past the first. Darksiders II came on the scene a few years later with a bang, taking the formula that made the first game successful and expanding on it with some great RPG and loot grabbing elements. The Biblical adjacent take on the apocalypse and use of the four horsemen only heightened the interest in seeing where this series went. ![]() The Zelda-esque puzzles, dungeons and environments coupled with some over the top gratuitous violence and combat made for a truly unique and interesting game. The first Darksiders introduced War as the first of the four horsemen of the apocalypse, clearly setting the stage for at least a 4 game series. After Vigil and THQ were shut down/sold off I had very little hope for a continuation of this niche but exciting series. Still reeling from the events on Eden, War and Strife have been given a new assignment - Lucifer, the enigmatic and deceptive demon king, has been plotting to upset the Balance by granting power to master demons throughout Hell.First, let’s talk about how exciting it is to have a new Darksiders game at all. What followed was a bloody battle on Eden where the Horsemen, obeying the will of the Council, annihilated the Nephilim. However, this power came at a tragic cost: the Horsemen were ordered to use their newfound strength to wipe out the rest of their kind. Carrying out their orders are the horsemen, Nephilim (powerful beings spawned from the unnatural union of angels and demons) who have pledged themselves to the Council and been granted immense power. “From the dawn of creation, the council has maintained the Balance across existence. There’s a pretty long product description on Amazon that gives details about what players can expect from the game, in terms of the story: The game is also coming to PlayStation 4, Xbox One, and Google Stadia, according to IGN. The release date for both is currently set as December 31, 2019, but it’s not clear if that will be the actual release date just yet. “Darksiders: Genesis” has a listing for the Nintendo Switch and for PC as of publication time. “ Darksiders” is getting a spin-off game, as can be seen on some Amazon listings on Thursday.
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